I found one that works like a charm for me. There are several ways to do this in the game, and you can try as much as you need until you manage to get enough consistance. The way you cancel the animation is pressing “down” while the attack frames are running, the thing is that the dmg is dealt almost instantly after the “slash” input is introduced, so when you are in the animation frames, the dmg has been dealt, and you can introduce another input, “down”, forcing the game to quickly stop the slash animation, and then you introduce a new input, “up”, which will force the game to reset the “down” animation and also prepares you to execute a new upslash once you introduce the slash input. First of all you need to know that the upslash is the attack that haves something like a “wider” timing to cancel the animation and also is the one having the bigger hitbox so it is your go to. Ofc! In blasphemous, you can cancel the attacking animation, meaning that, if you manage to do it properly, you can spam your slash attack way faster than how you are intended to do it, you almost lag the boss animations due to how many dmg frames are interrupting the regular boss animation frames.
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